![Installing 3d Custom Girl Mods Catalog Installing 3d Custom Girl Mods Catalog](/uploads/1/2/4/0/124024125/664111908.png)
1 Mod catalog version v0.31 Introduction This is a mod catalog for the game 3D Custom Girl(3dカスタム少女), and is an attempt to catalog as many mods in existence for the game as possible. It is a work in progress, and will be updated every thread.
Please excuse the haphazardness of the beginning of the list, we still need to sort through and reorganize it. Any help is greatly appreciated. Please make a quick note on any mods you install not listed here and post them!
If you can take the time to write a single sentence about a mod you install and post it, it will help the production of this catalog. Use For clarity, the mods are described as follows: Mod file name excluding extension Mod description Using ctrl+f to search for keywords or specific file names is advised. Please at least do this before requesting a mod somewhere to avoid thread clutter. Autodesk instant artist free download. Plugging in the file name of a mod you like into the search engine on is often a good way to find related mods to download. Locating Mods Uploader Locations Torrents Note that the tags of the uploaders(i.e.
XPC/tim/mod/etc) are listed after their official name. DDL Links General Searching(no links) Keys(ctrl+f this to jump to the ascribed section): TAC/XPC: 1a2q mod: 2a3w tim: 3a4e TA3CH/3DCH: 4a5r TA/TAC: 5a6t M O D S 3dcustom.net Uploader(XPC) 1a2q 00009 - nipple bandaids, regular and loli. Seems like an update of TA0529, but doesn't have the underpants part. Just adds loli nipple bandaids. A pussy bandaid can be found in the (was 7, now:) 8-volume mod pack, 'newtirita.tah', i think. 00010 - Manual for changing attributes(most likely referring to body categories?) 00011 - low-resolution fishnet stockings. Obsoleted by TAC00097.
00014 - a few grav poses for guns. Apparently obsoleted by TAC1790. Overriden by it, anyway. 00016 - cigarrette and cigar 00017 - hair style, twin long braids 00020 - a single urine stream. Probably a repost of a really old one, because it works with TA0520, which expands the options when used with this one.
This was not available in the torrents, so here's the place to get it. 00021 - signs with japanese writing, hanging from the neck. 00022 - pink vibrator taped to pussy, strapped to leg. In the armor slot. 00023 - application: cgfxSedit 00024 - bondage ropes, but they fit a little oddly on the model. Fits somewhat better on loli.
Uses armor slot or tail slot. 00025 - torture room stage 00026 - torture room grav poses 00027 - situps grav pose 00028 - grav pose with the girl kneeling and hands tied above, in front of her.
Comes with a rope accessory to match. 00031 - poorly-done footjob grav pose with textureless guy 00041 - character-themed clothes. Has a big hat. 00049 - 'happy leap' grav pose 00050 - resource files, not a mod 00056 - RAcl body mods 00057 - RAcl boots mods 00058 - RAcl eyes mods 00059 - RAcl gloves mods 00060 - RAcl hair mods 00061 - RAcl headdress mods 00062 - RAcl leotard mods 00063 - RAcl ribbon mods 00064 - RAcl shoulder mods 00065 - RAcl skirt mods - all of those RAcl mods go together. They follow some kind of machine girl theme. 00066 - 'PSO item mods' - a floating thing and a gun-like thing.
Perhaps PSO in this case means Phantasy Star Online, i dunno. 00073 - tiny knives held in the right hand, perhaps throwing knives? Also comes with a leg strap loaded with more such knives.
00075 - a 'backscreeneffect'. The screenshot suggests that it changes the lighting or something, i can't tell, if it does. This is a copy of TAC1902. 00076 - marionette company eye mods 00077 - marionette company new body mods (android style or something) 00078 - marionette company old body mods 00081 - high heeled shoes 00084 - hair style, short little ponytail. TAC00085 - spanking marks on ass 00086 - chastity belts 00087 - some hat.
00089 - the brown, squiggly antennae again and some skirts or something that probably require another mod. 00090 - a grav pose, sort of a victory pose. 00091 - unusually large, colorful trousers and belts. Worn very high. 00095 - colorful shirts and ties/bowties in the style of TAC00091. But not ridiculously huge. 00097 - black fishnet stockings.
Added to the vanilla black stockings item. Obsoletes TAC00011. 00098 - 'advanced head skin mods'?
Not sure what this does. 00099 - 'advanced socks'. Makes a very slightly improvement to a few types of socks. 00100 - peeled-back fingernails and toenails (sock slot) 00101 - 'science special search party' set. 00108 - unknown. Appears to be a test of some aspect of the engine.
Not compiled. 00109 - changes the voice to sound like the girl is gagged. 00110 - alters the voice pitch, lower or higher. Use only one mod at a time. 00111 - ribbons, single side of head 00112 - the pointy hair ahoge things, single side of head 00121 - bondage poses for some stage.
But for which stage, i have no idea. 00127 - eyes. Don't work with default models; require 'type 158' or 'nomal' models. 00135 - umbrellas 00137 - turns man into a big wolf furry.
TAC00140 - drool/excitement selections 00143 - some slightly different bodies and eyes 00148 - eyes for the 'type 158' or 'nomal' models that use an optical illusion to make it look like they follow the camera at all times. Most of the 158-type eyes do, though. 00153 - contains TAC2109, TAC2113, and TAC2177 2109 - loli body, looks nice 2113 - loli body, similar, but with the eyes slanted slightly 2177 - no idea, text files about girlnodes and stuff 00155 - application: TAHboin 00156 - application: TAHPedo-004 00157 - uncompressed loli xmas outfit (screenshots show the turquoise-haired girl). Doesn't seem to work out of the box. Possibly goes with TAC1886. 00158 - application: PNGPose-001 00159 - a penis texture. Also has a futa item.
00160 - a flat grey skin i believe 00163 - some batch file for TmoEdit2. 00164 - application: PNGPose-002 00168 - changes man to a sort of unattractive, dark-skinned guy with bag over his head. 00169 - loli panties, including wet version. Not marked with the red square. 00170 - loli bra, not marked with the red square.
00172 - application: PNGPose-003 00173 - application: TMOTool-001 00175 - An update to TAC2206's makeup.tah containing several more variations. 00178 - tahdecrypt patches for XP, basenames 1 00179 - Kotatsu. For omake mode only. 00181 - tahdecrypt patches for XP, basenames 2 00182 - tahdecrypt patches for XP, basenames 3 00184 - tahdecrypt patches for XP, basenames 4 00186 - penguin-themed clothing. Probably a copy of TAC1849.
00189 - little hair accessories 00190 - marionette company body mods, version 3 00192 - PSP and ruler items 00196 - loli clothes. Requires the loli body that comes in the same archive.
Obsoleted by XPC00292. I will refer to it as the 'fairy' body type because that's what it was used for in the first screenshot of it that i saw.
00198 - application: TAHdecryptGUI 1.5.3 (TAHdecGUI) 00199 - application: ObjEditor XPC00200 TSO2TEX Ver 1.1.1 XPC00201 Copydat2 Ver 2.3 00206 - doghouse, much like the kotatsu (00179) above. For use in omake mode. 00207 - application: TMOView-001 00208 - application: PNGPose-004 00210 - man is given a no-shine model with that classic, dark penis 00211 - scarf or muffler set 00212 - options for the side of the hair, in the ahoge slot. A copy of TAC1781.
XPC00213 - a couple of nice dresses, plus black wings (Rozen Maiden?) 00215 - application: TMOTool-002 00218 - 'type 158' body mods. There's no pussy texture on any of them. Includes normal, loli, loli-futa/boy (with an excellent penis), normal-pregnant, and loli-pregnant options. 00221 - straight-cut-bangs hair style (front) 00222 - similar to 00221, a little longer on the sides 00223 - futa parts. Looks decent, with semen-covered and dark skin options. 00226 - application: TDCGMan.xp 00227 - hair flower, green eye-staff-monster-thing accessory, and one loli robe 00228 - head decoration 00229 - pussy tape.
Extends across anus as well. XPC00232 - goggles 00233 - application: TMOAnim-001 XPC00236 - hair with a peak in the middle; Hair mod, like a 'hime cut', bangs have a downward peak 00237 - loli swimsuit.
Requires 'fairy' body. 00239 - white dominatrix clothes. Requires TAC1346. 00242 - application: CHGThumb. Lets you change the thumbnails of poses, maybe. 00243 - 3 grav poses, spinning 00244 - character-themed clothes; i don't know who.
XPC00247 VtxEpd v.0.04 00248 - a collection of previously posted, bondage-related items 00249 - some different nipples (including 'extended'), in the bra slot 00250 - a body with a pussy texture, somewhat poor at this point in the modding scene. XPC00251 - military uniforms (matching jacket, skirt & hat) XPC00252 - a bunch of swimsuits or bikinis XPC00255 - military rank insignia 00256 - a chair for omake mode, plus a kitchen, based on the vanilla one, that has the existing chairs around the table removed. 00260 - a bunch of loli bikinis. Fits the red-square models slightly better, but they're usable with others. 00261 - crazy hair.
And eyeshadow. I can't even describe it. 00262 - application: tdcgEditZahyou 00263 - throwing knives, or little swords, or something. (Like those used by Ciel in Tsukihime) 00265 - teddy bears XPC00266 EditZahyou ver.1.04test 00267 - shit/feces/poop, tail slot. Obsoleted by XPC00318, sort of. I think this might use different textures.
00270 - hair with a side-part style 00271 - application: TAHdecryptGUI 1.6.4 XPC00272 Copydat2 Ver 2.4 00273 - application: TSO2TEX Ver 1.1.2 00276 - more weapons. A rapier, a couple of shields, some knives held between the fingers, and a garter belt with knives in it. 00277 - a long pole 00278 - more hair colors for 9 - briefcases 00281 - milk v2.5. Obsoletes TAC1942. 00282 - white robes with orange or purple trim. Apparently, a copy of TAC1828.
00283 - kitsune stuff, a copy of TA0669 00284 - copy of TA0468 (cat eyes, regular and camera-following-illusion style), plus Strike Witches Ears 00285 - several levels of blushing 00288 - application: CopyDat2 00289 - man becomes dark-skinned futa. A copy of TA0946. TAC1243 has the light-skinned version. 00290 - demonic horns and tail. A copy of TA0602.
00291 - adds new types of holsters, apparently for very large legs (?). Requires TAC1901. 00292 - loli body, 'fairy' type. Obsoletes TAC00196. 00293 - techarts suit for loli (white) 00294 - katana and scabbard 00295 - a maid dress with a very large skirt.
00296 - sexy, lacy lingerie. Plus some eyes for the 'type 158' or 'nomal' bodies. 00298 - single-leg stockings 00301 - eyes. Realistic kind. They look 'crazy' because of the small iris.
00302 - water droplets on the body, also soap suds on the body. 00303 - a reupload of a pack of various effects (theater, dark theater, gun scope, binoculars, telescope, night vision goggles, video tape, camcorder, closer camcorder) 00304 - some steamy effects (steam, heavy steam, wiped-away-steam like on a window) 00305 - 'Complementary hair color kit version 1.8'. Not sure what it does. 00307 - Rider (character from Fate/stay night) clothes 00308 - NO LONGER EXISTS - School Girl Uniform fighter who identified? Version 1.2 00309 - bra tape.
A copy of TAC1665. 00310 - leotard tape. Basically pointless if you have XPC00252, except that this does include one color that doesn't: a partly transparent white.
00311 - nazi armband and some kind of frilly hat thing 00312 - some loli skins. Obsoletes TAC1577, among others. XPC00314 – Steyr AUG rifle (scoped, bullpup style) 00315 - pose: man stepping on girl's back. Comes in grav version and in non-grav (regular pose) version that may require XP. 00316 - application: EditZahyou2 ver.2.02 'positioning tool stand' XPC00317 - phantasy star 2 set or something.
Arm-blades, and light purple hair. 00318 - shit/feces/poop. Obsoletes XPC00267. 00321 - loli stockings, including some with garters. Uses 'fairy' loli body. 00322 - loli net stockings.
Uses 'fairy' loli body. 00323 - loli full-body tights.
00324 - really huge penis. Also has huge balls (in the panties slot). 00325 - heart-shaped chocolate box 00328 - Pink and blue aprons 00329 - a new position. Does not require grav. It's the girl being forced into a BJ with her hands bound.
00331 - application: BGBone004, 'Bone reconstruction tool for creating a moving background' 00334 - application: TMOMaker ver.0.03 00335 - dark version of the hotel room 00336 - rectangular sunglasses XPC00338 - partly disrobed techarts suit, spread across several slots. ('Opened/half removed' version of the default cybergirl suit) 00339 - text: list of 'girlnodes'. 00341 - application: mqo2tso-a0.08 00342 - application: TAHDom ver 0.0.1 00344 - RPG set. Includes weaponry for girl and a stage consisting of attacking blue slimes. The 'window' files also change the overlay effect, to either dragon quest style or final fantasy style. 00345 - fist aura thing.
Comes with a pose to use it. 00346 - dark version of the hotel room, basically XPC00335 for SP2R1 instead of XP, i guess. 00348 - three kinds of motorcycle.
Obsoleted by XPC00405. 00349 - stethoscope. Comes with a pose. 00350 - city street and girl's bedroom room, XP version. The city street is the 'EVA' stage when in H-mode, and doesn't use the. 'bridge' area.
00351 - remodelled hotel. Duplicate of TA0255, which was NOT in the torrent. Obsoleted by XPC00353.
00352 - spectacles of death, 'Grave's Glasses' 00353 - pink hotel room, XP version. Obsoletes TA0255 (and XPC00351). 00354 - hair color pack 1 (not glossy) 00355 - hair color pack 2.
First, a clarification. I'm calling this a mod editing tutorial, but really it's a mod texture editing tutorial.
I've never been able to alter the actual 3D models; it is possible to, so let me go ahead and tell you what I know about that before we get into the tutorial proper. PROGRAMS I DON'T KNOW HOW TO USE Three programs are used to edit the 3D models of mods: TSO2MQO, MQO2TSO, and Metasequoia.
3D Custom Girl mods are partly made up of.tso files, which we'll be getting to in a moment. The first two of these programs, obviously, are used to convert.tso to.mqo (Metasequoia) files and back again. Metasequoia is a 3D modelling program.
I've never been able to find English versions of the two converter programs, only Japanese, and so I don't understand the instructions in them. I was able to convert a file back and forth once through a whole lot of trial and error, but it didn't do me any good. The reason for this is that while I was able to find an English version of Metasequoia, it might as well have been in Japanese, because I couldn't make heads or tails of it. It's just over my head. If anyone knows how to use these three programs, I'd love to know.
A PROGRAM I'VE ONLY SCRATCHED THE SURFACE OF TDCGExplorer. I've read about all the different things that can be done with this program. I mean, it's supposed to be like a Swiss Army knife for 3D Custom Girl. But I've never been able to figure out how to do anything besides view mods with it. Again, if anyone knows how to make better use of it, I'd love to know. At any rate, for the purposes of this tutorial, viewing mods with TDCGExplorer will suffice.
EDITING MOD TEXTURES And now, let's get started. We're going to be using three programs for this. We're going to be using five programs for this.
Two of them, Photoshop and MSPaint, will be for editing the texture files. Of course, if you're using some other image manipulation software, that's no problem.
These are just the two that I use. The three programs that we'll be using to get at these texture files and make use of them are TDCGExplorer, TAHdecrypt, and TSOdecrypt. Let's talk about the mods themselves.
3DCG mods have a file extension of '.tah'. These are compiled from '.tbn', '.tso', and '.psd' files.
The.psd files are for the icons that appear in the program to let you know what mod you're selecting. The.tbn files I'm not sure about; I used to think they were for the 3D models themselves, but you use the.tso files (which I thought were just for the textures) to get to the 3D models in Metasequoia, so.not sure about it. Regardless, we don't need to worry about the.tbn files for what we're doing, just the.tso files. And, I suppose, the.psd files. Because we're supposed to edit those as well. But, to be honest (.looks down in embarrassment.), I've never edited the.psd files when I edit mods. Pure laziness.
But hey, maybe I can figure it out as we go along here. Let this tutorial be a journey of exploration for all of us. So let's begin, shall we? Your mods will be located in your arcs folder. 'C: Program Files (x86) 3D Custom Girl arcs', unless you installed the game to a different folder. The first thing we're going to do is make a new folder somewhere else on your computer, which we will call 'Mod Backups'. In this, we will create another folder with today's date.
And here's why we're doing this. First, it's easy to make a simple mistake that will ruin your mod, rendering it invisible in your program.
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I know, because I've done this more than once. So ALWAYS MAKE A BACKUP COPY OF YOUR MOD BEFORE YOU EDIT IT!!! We make the folder with the date because you may edit the mod, like what you've done, but decide next week you want to try something else with it.
This way, you can backup the original mod today, backup your edited mod next week when you want to try something new, and so on down the line. So, let's pick a mod. I'm going to start with my OC, Laura Lobdell.
Here's her main outfit: Sexy, I know. However, I've since edited the mods for her bikini. So if I load her up in my program, even though the icon shows her wearing the dark green outfit, this is what I get: Interesting design, right?
But we want to get back to the green outfit. Now, for me, it's no problem. I made a backup of the green outfit, so all I have to do is swap mods. But say you don't have the green outfit, and you want it. First, you need to find the mods in your arcs folder. I happen to know where these are, but suppose you don't know. This is where TDCGExplorer comes in.
Now, when you start it, you'll see a splash screen come up, probably something like this: I mention that because (not to brag), I have a pretty fast computer. And still, that splash screen stays up for what seems like a pretty long time before the program finally opens. So, be prepared for that possibility. Once the program finally opens, you'll see this: Except that, if this is your first time using the program, the two white boxes will probably be blank.
So let's go ahead and build our database. It's not really necessary for what we're doing, it's more for all of the other features that I don't know how to use. But hey, why not do it anyway? Just click on the 'Database' tab and select 'Database create/update'. This should compile a database of all the mods in your arcs folder. Now then, on to Laura's outfit.
Well, first a word about names of mods. A lot of the mods I've downloaded had names written in Japanese characters, and most of the rest had names like 'mod0132' and 'XPC2071'.
So I've renamed most of my mods to help me find them when I go to edit them. So unless you've gotten mods from me, yours are going to have different names (for the most part). First I'm going to back up the two mods I need by copying (not cutting) and pasting them to my 'Mod Backups.today's date.' folder.
![Installing 3d custom girl mod catalog Installing 3d custom girl mod catalog](/uploads/1/2/4/0/124024125/375441947.jpg)
And then I'm going to rewind a little because I forgot to tell you how to find the mod. So, I already know which mod I'm using, but let me show you how this works. Pick a.tah file and drag and drop it onto the dark grey window in TDCGExplorer.
So here's what we get: Now, sometimes, you'll see the mod in that window where you just dropped the folder. Sometimes you won't see anything until you click on one of those files highlighted in blue beneath the window. And sometimes the mod is there, but it's off-camera. In the window where you just dropped the folder, you can use left-click, right-click and middle mouse to move the camera around. In this case, I held down the middle mouse button and moved down with the mouse: Now let's have a look at those file names. You can see that I've clicked on the first one, N281LCBRF00.tbn.
You'll also notice that the first five are.tbn files, the next five are.tso files, and if we scroll down.the last five are.psd files. Clicking on the.psd file names won't do anything; clicking on the.tso file names will show us the same thing as clicking on the.tbn file names.
As we click through the names, we find that N281LCBRF01 is the one we want to edit. Now that we've found the one we're looking for, let's move on to the next step. Make another new folder, let's call it 'Mod Sandbox.' Copy and paste TAHdecrypt and TSOdecrypt into this folder. We can delete the folder when we're done with it, and you'll still have your original copies of these two programs in your Mod Tools folder. You know what?
It's not a bad idea to keep a second copy of your Mod Tools folder somewhere on your computer. Just in case. Now BE SURE YOU MADE A BACKUP OF YOUR MOD BEFORE PROCEEDING. Cut and paste the.tah file you want to edit from your arcs folder to your Mod Sandbox folder. Next, drag and drop the.tah file onto the TAHdecrypt program.
You should see a black DOS/Command Prompt-type box pop up. I was going to get a picture of it, but as this is such a small mod, it disappeared before I could hit 'PrintScreen.'
At any rate, you should now see a folder that's been created with the same name as the.tah file. Go ahead and delete the.tah file (assuming of course that you ALREADY MADE A BACKUP OF IT - I CAN'T STRESS THIS ENOUGH). Then right-click on the folder that was just created and selct 'Open in new window'. Here you'll see two folders, 'data' and 'script'. Go into the 'data' folder; you'll see two more folders, 'icon' and 'model'.
Go into the 'model' folder. Here we find our.tso files. We already determined that N281LCBRF01 is the one we want to edit, so cut and paste N281LCBRF01.tso to the 'Mod Sandbox' folder. Drag and drop the.tso file onto the TSOdecrypt program. As before, the black box will pop up briefly and a new folder will be created. We're about to delete the.tso file we just used, but first, right-click on the folder that was just created and select 'Open in a new window'. In the window that opens up, select 'View' and 'Tiles'.
We switched to tile view so that we can see the file sizes. Occasionally, the files circled in the picture below will show up as '0.0kb'. Azealia banks 1991 mp3 download free. If this happens, right-click and select 'Refresh' in the window until this changes to actual file sizes.
As soon as it shows anything larger than 0.0, you're good. We just want to make sure that we get the whole thing before we delete our.tso file. So go ahead and delete the.tso file now (the one in 'Mod Sandbox'), and let's head back to the folder we opened in the new window.
We're going to ignore that first folder and open the folder named 'Tex000BraTexture'. Now, in this instance, we see a 'Targa' file. Not all mods will use Targa; some will use.png, some will use.bmp, and you may run into some others as well. Now, this is important: DO NOT MAKE ANY ALTERATIONS TO THIS FILE!!!! This thing is.persnickety. You do not want to make any changes to this file. At least, not yet.
Rather, we're going to save a copy of this file to another folder.you know what, just follow along, step by step and you'll see where we're going with this. Let's make another folder, this one we'll call 'Texture Edits'. Open this Targa file in Photoshop; select 'Save As', and save it as a.png file in 'Texture Edits'. We're going to make the changes we want to this.png file we've saved. At this point it's a matter of editing the image in the way we want. I'm going to spare you the details and show you the finished product.
Suffice to say, it involved getting a picture of crocheted material from an online image search, altering its color in Photoshop, and making it the same dimensions as the image we're editing (in this case, 256X256 pixels), and overwriting this file with it. You know what, for what we're doing here, we didn't really need to save this Targa file to another folder and edit it. We just needed an image that's the same size in pixels. But let's say we wanted to use this image, but alter it in some way. Changing the color, perhaps, or adding text.
That's when we'd need this extra copy saved to another folder. Let me give you an example, the original file and an edited file: Let's say that second image was the one we wanted to use for the mod.
If we had made those changes to the orginal Targa file, we would have broken the mod. When we selected it in the program, it would have been an invisible bra. And an invisible bra is no bra at all. So that's why we made a copy of it in another folder to work on. But for this particular example, we really just need another image that's 256x256 pixels.
And here's the one we're going to use (and if you're playing along at home, feel free to save this image and use it yourself): Hey, maybe it's not the most professional tutorial ever made, but it's better than nothing, right? So, now we're going to open that original Targa file in ye olde Photoshoppe. Then open our edited image in Photoshop. You should see the two images opened in two separate tabs, like so: With the tab for the edited file selected, choose 'Select', 'All': Then 'Edit', 'Copy' Switch back to your first tab and select 'Edit', 'Paste' You should now see the edited file in the first tab. Select 'File', 'Save As' Photoshop will want to save it as a Photoshop file (.psd), so be sure to select the same extension as the original file (in this case,.tga) Now you'll see the original file in the 'Save As' box; click on it and hit 'Save': A dialog box will pop up asking if you want to replace the original; select 'Yes' Click 'Yes' or 'OK' on any subsequent dialog boxes And now we've edited our texture file. Let's back up out of the texture folder and go into the folder named 'Tex001SailorCOL00'. This is going to contain our shading file.
You can see that this particular image is half grey, half white. The grey half shows how dark the shadows will be, the white half indicates no shadow on any part of the mod that has light shining on it. Sometimes you'll come across one of these that isn't half and half, but rather a steady gradation from left to right. I thought I had one saved somewhere and was going to show it to you, but I can't find it.
Oh well, not a big deal. Anyway, I feel that the shadows in this program are often too dark. You don't want to get rid of the shadows altogether; trust me, I've tried it, and all illusion of three dimensions vanishes. It looks bad. But I do want to lighten things up a bit. So we're going to open this file in Photoshop and select 'Image', 'Adjustments', 'Brightness/Contrast': I'm going to bring the brightness up to 45: Then follow the procedure above. Click 'Save As', select the proper extension (in this case.bmp), click on the original, say you want to replace it.
Agree to any subsequent dialog boxes. Now let's return to our 'Mod Sandbox' folder.
If you haven't already, go ahead and delete the.tso file: And now we reverse the mod building process. Drag and drop the folder 'N281LCBRF01' onto TSOdecrypt; this will create a new.tso file (with the same name as the one we just deleted). Cut and paste this.tso file into ' Mod Sandbox 3-4-cup-bra data model'. Back up to the 'Mod Sandbox' folder and drag and drop the '3-4-cup-bra' folder onto TAHdecrypt.
This will create a new.tah file; cut and paste it into the folder you took the mod from in the first place, 'C: Program Files (x86) 3D Custom Girl arcs 3-4-cup-bra ta0555' (if you installed to the default folder). Now let's drag and drop that.tah file onto TDCGExplorer to see if our changes worked: And there we have it. Now follow through that same procedure with 'mod0173 vibe drawers'. In this case, the.tso file we're editing is 'N001PANTH72.tso' In this case, the file we're editing is a.bmp, not a.tga file. And, surprise surprise, here's one of those gradation shaders: (Apparently.bmp files don't show up here, so I made a screenshot of it and saved it as a.png) This one doesn't seem as dark as the other one, so I'm only going to bring the brightness up to 30 instead of 45.
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And, after going through the whole process, voila: So, having placed this.tah file back in my arcs folder, let's open the program and see what we've got. And there she is, just like we wanted. Okay, I know this isn't the best tutorial ever made.
And I realize now, at the end, that I never did get around to trying to figure out the.psd files for the on-screen icons. But I'm ready to be done with this, lol, so maybe I'll re-visit that in a tutorial addendum at some point in the future. I think I've covered the basics, but of course, if you have any questions, don't hesitate to comment below or send me a note. I'll be glad to help.
Happy editing! Not sure off the top of my head. Are you dragging and dropping.tah files onto the TDCGexplorer window, or are you accessing them by clicking on the database menu in the leftmost panel of TDCGexplorer? If you're using the database panel, I can think of one possible reason. Here, I select a file in the database panel, but you'll see that nothing shows up in the viewer window: I have to click the name again in the middle panel: Then click a.tso file in the bottom panel: I don't know if that helps or not.
Let me know, and I'll see if I can figure out something else. By the way, I never access my files this way, I always just drag and drop.tah files onto TDCGexplorer. If you can take some screenshots of what you're doing, like the ones above, that may help me figure it out.
I HAVE MODS INSTALLED, IF YOU SEE SOMETHING THAT YOU DON'T HAVE, IT IS A MOD. Also, I was sick while recording this, so please excuse the random coughs and sniffs. In this tutorial I will show you how to add more characters, pose hands, faces, hair, skirts, and objects. Hopefully this tutorial will help everyone out on getting a better understanding of the posing tool in 3D CG (Custom Girl).
I have been posing in 3D CG for a while now, because of my Touhou obsession, it has been primarily Touhou characters I have been posing with. For anyone who wants the Touhou hardsaves (HARDSAVES REQUIRE THE XP ADDON) here they are (If you are having problems with finding a specific character hardsave I recommend going to /jp/ they always have a 3D CG board and give out hardsaves. Put the hardsaves in the '.Username. My Documents TechArts3D TDCG' and you can put the poses in the 'Pose' folder. I HAVE MODS INSTALLED, IF YOU SEE SOMETHING THAT YOU DON'T HAVE, IT IS A MOD. Also, I was sick while recording this, so please excuse the random coughs and sniffs.
In this tutorial I will show you how to add more characters, pose hands, faces, hair, skirts, and objects. Hopefully this tutorial will help everyone out on getting a better understanding of the posing tool in 3D CG (Custom Girl). I have been posing in 3D CG for a while now, because of my Touhou obsession, it has been primarily Touhou characters I have been posing with.
For anyone who wants the Touhou hardsaves (HARDSAVES REQUIRE THE XP ADDON) here they are If you are having problems with finding a specific character hardsave I recommend going to /jp/ they always have a 3D CG board and give out hardsaves. Put the hardsaves in the '.Username. My Documents TechArts3D TDCG' and you can put the poses in the 'Pose' folder.'
TDCGProject is 3DCustomGirl open source project. TSOView is open source 3D Custom Girl model manipulation framework.
It is composed by very a lot of tools. All source codes of those programs are open to the public.
If this source code is used, the tool of 3D Custom Girl will be able to be made soon. It is possible to do easily only by compiling the TDCG assembly, adding to the project, and using the TSOView class only if it displays it.
TDCGExplorer is TechArts3D 3D Custom Girl's MOD Management and Reference Utility. Include TAH Editor, TSO Viewer, Save File Viewer, and integrated SQL Database engine for faster access to zip and tah files.
TAH Editor can repair collision or conflict item, and change category of item. TSO Viewer can full detail parts and overall views. Save file viewer can look full detail character and re-assemble heavy save format and tah file conveter. Integrated database an automatically synchronization 3DCG MODS Reference database.